Talk:Level 1 Discussion/@comment-453181-20101016174811

My idea for level layout currently is based off of the original CV1's Castle Entrance, with extra rooms added. Going into the water in the fountain room should be inefficient until later, except for one spot which could be fake water. Going into the fake water will take you down to a room which has the Fire Whip in it. There will also be a spiked room linking to the Inner Quarters, but you cannot get past until later. Good ideas or not?